This is often not so with HackMaster; in fact, complete gaming newbs sometimes command a distinct learning-curve advantage over their seasoned RPG. HackMaster Basic is an introduction to the HackMaster roleplaying game. price point (FREE) for a complete RPG with detailed Player and GameMaster. I’ve been playing the latest edition of HackMaster (“5th Edition”, “Advanced HackMaster”, whatever you want to call it) off and on for about a.

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We haven’t really had an issue with the level of crunch as much of that is in character creation. I bought this when it first came out and was utterly bewildered by it.

Comments deemed abusive may be removed by moderators. Fortunately, I was able to sell the book over Amazon for almost my full purchase price. It’s a mix bag but I do like quite a few things in it. I mention this not to damn HackMaster Basicwhich, as you’ll see, I think is a very well designed RPG, but to point out that it’s “basic” only in the sense that it’s less complex than the forthcoming Advanced HackMaster.

Click the link above to automagically teleport to hackmastter page with our bundled offerings.

AlinCT February 18, at 3: Mine is – it is faster, easier to track durations of stuff, more dynamic and fuller of hackmadter than the per round systems. And this, finally, is where you lost me. Although I can understand the concern with complexity of so many seemingly advanced rules being in the “basic” game, I do feel they are core to the system and needed.

The tone’s not one I especially dig myself, but I don’t want anyone to think that HM Basic isn’t a “real” game. I’ve never had the opportunity to play HM, but I would love to.


Other than its title and its cover illustration, that’s not the case. Each role is important to party survival.

Combo Specials We offer discounted specials if you wish to pick up several books at once. Eric Orchard February 20, at 7: Mages should be kept out of melee at all costs.

GROGNARDIA: REVIEW: Hackmaster Basic

As soon as I read, “I didn’t play this game but, At the same time, keeping track of Building Points can be somewhat tedious and I can’t help but wonder if the character customization they offer is more than offset by the bookkeeping they necessitate. Progression Tree Skills, professions, magic abilities, etc. You’ll never have enough Building Points to pick up every talent, proficiency, or skill that you want Combat is extremely elegant and very freeform, but again that’s dependent on understanding the combat rules My problem with these statements is that I can’t think of a single game system that they don’t apply to.

As far as the randomness goes, it’s important to note that you’re never penalized for going against it at least as far as the initial roll for ability scores goesbut rather players who accept the randomness are rewarded for doing so.

HackMaster Basic – Designers’ Foreword

Microbadges to show support for HackMaster: James Maliszewski February 19, at 9: One thing I’d like to point out as well is that we’ve really found that it plays different and better than it hackmsater, and I like how it reads.

While fun, it can certainly ruin a setting when those things become commonplace. I, too, was pretty underwhelmed by HMB’s schizophrenic tone. Doug February 18, at 8: Whether one views this as a good thing or a bad thing depends, I imagine, on one’s feelings about what constitutes a “basic” RPG, a topic to which Hackmastter return throughout this review.


Like it, love it, hate it? The first rulebook for the new edition, HackMaster Basicwas sent out to preorderers on June 19, We happen to think there are others out there like us.

It’s difficult to do full justice to this game in my review, however lengthy and detailed I made it and I have certainly overlooked and maybe even misrepresented some aspects of its contents.


For example, magic is not only a system of intertwined rules to be used, but is also explained and made to be logical in the context of the game’s universe.

It’s basic only in comparison to hackmasfer is coming, though to be honest, I”m of mixed opinions here. As portrayed there, HM was a rules-heavy, complex old school game whose players liked to out-maneuver one another hhackmaster and their embittered GM — with a combination of rules lawyering and geek machismo. The game does include a helpful 9-page, text-heavy Knights of the Dinner Table comic strip to show how combat works.

I do recommend to you, though, the Kingdoms of Kalamar setting, if only as a very excellent campaign world that learned a great deal from Greyhawk and is, if I’m allowed to gush just a little, a spiritual successor to the style of Gygax’s Greyhawk with a little of Forgotten Realm’s style thrown in.

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