GURPS THAUMATOLOGY URBAN MAGICS PDF

When it comes to creating fantastic cities, you don’t need an eldritch tome crackling with power; you only need GURPS Thaumatology: Urban Magics. Building. Board Games · Home · Recent Additions · Welcome · Wiki. Subdomains. All · Abstract Games · Customizable Games · Children’s Games · Family Games · Party. We’ve limited ourselves to GURPS Magic, but those who have. Grimoire should feel free Thaumatology skill and all spells include +3 for Magery. . Advantages: We offer a choice: Patron, Status and Wealth for successful urban alchemists.

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Warehouse 23 – GURPS Locations: Worminghall

The university represents the formative years in the lives of many — and that can go doubly so for mages! Worminghall describes one such institution, ready to serve as the focus for adventure and excitement in any fantasy world. The forge that forms many a mage’s backstory no longer needs to be relegated to the margins. Worminghallyou can learn the secrets of the universe in the morning and take a tavern trip with friends in the evening.

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Class is about to begin! Warehouse 23 will be closed December 24th, January 1st, Shipping will resume January 2nd, An Institute of Flyer Learning The university represents the formative years in the lives of many — and that can go doubly so for mages! Learn about the real-world historical workings of a medieval university — where classes were held, who taught them and how, and who took them. Understand the curriculum and the specific steps in mastering lessons.

Discover the town where this magical institution of learning is located, including the vagaries of local politics, life for ordinary citizens, and the methods for dealing with civil disorder.

Uncover specifics with the supplied GURPS City Stats details and a timeline that will prove edifying for potential students and teachers. Explore the town and its suburb through descriptions of key locations and their more noteworthy personalities, including GURPS modifiers for finding each place.

In addition to obvious establishments — such as taverns and shops — the supplement reveals several secret spots and notes about a mystery beneath the campus itself!

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It provides two maps of the town and its environs: Get details on their backgrounds, personalities, and even a few secrets. Find tips for adding Worminghall to your favorite medieval campaign — including GURPS Banestorm — plus several sample encounters that the GM can use once the locale is in place.

Get insight into the new variant magic system introduced in this supplement: Learn which spells are available, which are modified, which are forbidden, and how to gain and use image magic. Written by William H.

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